By default, NBA 2K25’s Shot Timing Profile is set to Difficulty-Based, meaning your current difficulty heavily influences your jump shot timings. So, if you’re playing on All-Pro, like me, your release needs to be near-perfect for your shots to go in. Or, if you’re on Hall of Fame for some reason, you might as well not even try. Thankfully, this isn’t your only choice, and there are four other profiles you can try out: Real Player %, Low Risk-Reward, Normal Risk-Reward, and High Risk-Reward.

After switching to Normal Risk-Reward, the setting “most similar” to the previous 2K timing, getting used to the new shot meter was much easier because an imperfect release had less impact on a shot (and thus, my TV was saved). But Shot Timing Profiles can only do so much to mask that this year’s arrow shot meter, along with the ring and dial alternatives, are still difficult to time, and I wish there was an option that would let me use last year’s easier-to-master classic bar design instead.

After experimenting in the new tutorial hub, Learn2K, I was eager to see what the rest of NBA 2K25 had to offer. So, I went into MyNBA Eras to check out the new Steph Era, which, confusingly enough, begins in 2016, two years after the Warriors’ first championship and the true beginning of Curry’s reign of terror. Or, should I say, three-rror? Get it? Although the Steph Era makes the 2010s uncomfortably congested (the LeBron Era takes place in the first half of the decade), it’s an addition that I can fully get behind, commemorating Steph and co’s near-unstoppable dynasty the way it deserves to be.

RPGeez, Really?

Since this was the only new feature in Eras, I immediately turned my attention to the return of MyGM, which, to my surprise, has almost turned into an RPG. I emphasize the word almost because its RPG elements feel patchy and incomplete. Upon selecting a pre-made character, you’re given a choice between six different backstories, which grant different attributes and perks depending on your preference. I enjoy that this allowed me to imagine a unique rags-to-riches tale for my up-and-coming general manager (for the record, I chose Ex-Scout because I wanted an Erik Spoelstra-like story), but the problems with this new RPG direction began once I finished creating my character and got thrust into bizarre conversations with some of my team’s staff members.

Every line of dialogue with these NPCs feels unnatural and forced, thrown together just to serve as a way of handing out in-season tasks. In my first conversation with the team governor, he immediately asked me to trade away our oldest (and best) player because of a dream he had. Frustrated, I almost handed in my resignation letter then and there. But Mama didn’t raise no quitter. So, after finishing my strange water cooler chat with the governor, I went on my way, exploring the rest of the new MyGM building.

Unfortunately, like the previous conversation’s idle and unrealistic tone, the MyGM building appears equally empty, barely filled with expensive equipment you can’t touch, as if it were a barebones museum. Instead of mirroring a bustling business hub for a multi-million dollar NBA team, the weirdly designed, single-floor space feels more like an expensive penthouse apartment you share with four strangers.

In it, NPC interactions are confusingly kept to a minimum; you can only speak with your team’s governor, scout, head coach, or best player if they have an exclamation point above their head. Otherwise, they’ll give you the cold shoulder. Outside of these rare conversations, the rest of your managerial responsibilities are conducted in the Nav menu, turning the MyGM building and the people within into even more of an afterthought.

Don’t Call It a Comeback

With the new features in MyNBA Eras being slightly underwhelming, I was preparing myself for disappointment before diving into the refreshed MyCareer mode. Oh, how wrong I was. As soon as I started it up for the first time, I was immediately placed into every hooper’s childhood fantasy: it’s overtime in game seven of the NBA Finals, my team’s in the lead, and (after choosing my preferred position, team, and appearance) I got to play out the rest of the match for a chance at history.

Although only a short snippet of my player’s potential storyline to kick things off, this immediate thrust into a high-stakes scenario is the sudden revitalizing jolt MyCareer needed following last year’s disappointment. That said, after finishing the match (spoiler alert: we won), I’ve admittedly spent most of my time in the mode so far trying out different Pro-Tuned Builds and NBA Template Builds because I couldn’t decide on one. That’s been fun in its own right, but I still have to dive back in and make that intro a reality before my final review.

So, having only spent a few days with NBA 2K25 as of yet, I still have a lot more to play before reaching a verdict. I’ve only had a limited amount of time to check out its shiny new online features, for example, but I’m at least cautiously optimistic about what I’ve seen overall after enduring 2K24’s glaring shortcomings and its disastrous lack of a single-player storyline. Here’s hoping my optimism isn’t smothered by an inevitable wave of microtransaction ads in MyTeam. Either way, I’ll be back with a score next week.

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